![]() ![]() uplugin but it can’t find the module for it. It should read something like this:Ĭ:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace\FMODStudio (For Windows)Ĭ:\Program Files\Epic Games\UE_5.0\Engine\Plugins\FMODStudioĪpparently Unreal 5 is looking for 3rd Party Engine plugins in the Marketplace folder instead of the Plugins folder.įor the source code version, you can put the plugin in the usual Engine/Plugins/FMODStudio folder and UnrealBuildTool will find it and compile it with no issues.įor the pre-compiled version, it doesn’t matter where you put the plugin folder. To install FMOD to the engine instead of the project folder, in Windows, you need to create a Marketplace folder within Plugins and put the FMODStudio plugin folder in there.
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